EZINE:
In this week's Computer Weekly, with organisations increasingly turning to low-code/no-code tools to enable "citizen developers" among staff – we look at whether this can help to ease software developer skills shortages. Read the issue now.
EZINE:
In this week's Computer Weekly, we reveal our annual salary survey, comparing IT professionals' pay and attitudes to their job – how does yours stack up? The new digital chief at DWP discusses AI, data modernisation and shaking up the tech behind the benefits system. Read the issue now.
EGUIDE:
Businesses in every industry are finding themselves under pressure to out-innovate their competitors, and push out new products and services to customers at an ever-increasing rate.
TECHNICAL ARTICLE:
It's amazing how many books on parallel computing use the term parellelism without clearly defining it. In this technical article, Charles Leiserson, Professor of Computer Science and Engineering at MIT, provides a brief introduction to this theory.
TECHNICAL ARTICLE:
This article aims at answering the question, "Is parallel programming hard?" You'll take a look at the distinctions between parallel and sequential programming as well as the three main problems programmers face when it comes to parallel programming.
EGUIDE:
This expert e-guide from SearchSecurity.com sheds light on how fostering harmony between security and software development teams can ensure application protection early on.
WHITE PAPER:
Read this white paper for an examination of a new software development language and technology called SequenceL, as well as a description of how it works, why there is a need for it and how well it performs in parallel environments.
EGUIDE:
This e-guide examines organizational and team challenges of implementing the agile process. This e-guide also will detail how to scale agile software development to large organizations by scaling agile practices and agile work; how to transition small and large development teams to Scrum; and more.
WHITE PAPER:
Automated testing will shorten your development cycles, avoid cumbersome repetitive tasks and help improve software quality but how do you get started? The best practices discussed in this white paper help ensure results and a successful foundation for improving your software quality.
TECHNICAL ARTICLE:
In this 3rd part of the Designing Artificial Intelligence for Games series, you'll learn how to give your agents higher orders of intelligence. The agents can already deal with the immediate situation they find themselves in; now you are working toward artificial intelligence (AI) that deals with broader goals and the bigger picture.